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- Modding tutorial
- ----------------
-
- Frontal Assault v1.05 added the ability to make mods for the game.
- The modding ability is largely unsupported. A mod is a new/changed
- resource set wihch changes the game in some way.
-
-
- Basics
- ------
- One mod resides in it's own directory under the main Frontal Assault
- directory. The directory contains the changed datafiles for the mod.
-
- To use a mod, use the "-mod <mod-directory-name>" command line option.
- The mod directory should not have any spaces in it.
-
-
- Modding
- -------
- Your should not touch at any file in the "Data" -directory. Instead,
- copy the files you want to change to your mod directory and change
- them there.
-
- The files in itself should be pretty self explanatory. The .XGEO files
- are in a custom format and thus unsupported.
-
-
- Releasing a mod
- ---------------
- A good suggestion is to release your mod as a .zip file which
- contains the following structure:
- Frontal_Assault/Run_<modname>.bat
- Frontal_Assault/<modname>/file1
- Frontal_Assault/<modname>/file2
- Frontal_Assault/<modname>/..
-
- The Run_<modname>.bat should be something like:
- --
- @echo off
- Frontal_Assault -mod <modname>
- --
-
- This way it's easy for users to install & use your mod.
-